Paragon interrupts aren't all positive and law-abiding, however. Shepard can sometimes interrupt others more violently, especially when they deserve it, in the name of protecting someone else.
Taking Paragon interrupts reward bonus Paragon points toward Shepard's morality score, often opening more Charm conversation options as a result.
Here are the best Paragon interrupts in Mass Effect 2 and when and how to take them. The best Paragon Interrupts in Mass Effect 2 are those with the strongest implications and consequences. There are also several times Shepard can stop their squadmates from turning to violence. Probably, I accumulated more than Anybody KNOW exactly how many points it takes to fill the meter? Are there points at which, once you get to a certain level that you don't accrue any further points, until you reach a specified level?
And worse, once you're accumulating again, those particular points can NOT be reacquired. User mini profile. At the beginning of the game when Shepard must escape the station. After the Commander heals Wilson and Overloads the explosive crates, while heading for the exit, Jacob interrupts to explain that Cerberus funded the Lazarus project. During the conversation you may choose "That sounds familiar After the conversation, go into cover against the box on the left, then save.
Reload that save file and Shepard should be at the same spot, albeit not in cover. As you approach the exit, the conversation will start up again. This process can be repeated, with points carrying over, allowing you to fill both Paragon and Renegade meters.
Note: As Shepard receives only 4 points for each conversation, this can take up to saves per meter with an ME2-import Shepard with an evolved Class Power. At the end of Mass Effect 2, when Shepard is having the final discussion with the Illusive Man , the star in the background will change color depending on the choice made regarding the Collector Base.
If the Paragon option destroy the base was made, the star will be blue; if the Renegade option to keep the base was made, the star will be red instead. In Mass Effect 3 morality plays into the Reputation system. The narration in the control ending will differ based on whether Shepard was a Paragon or Renegade. In Mass Effect 3 interrupts are an addition to the dialogue system that allow Commander Shepard to take direct, often physical, action at certain moments in conversations.
Mass Effect: Infiltrator features a new type of dichotomous morality system. At some moments in the game, Randall Ezno will have the opportunity to make a Paragon or a Renegade decision. This decision will trigger a specific action according to your choice. Those choices are limited regarding the lore but have some influence on the plot. Unlike other Mass Effect games, Mass Effect: Infiltrator does not keep track of your decisions on a scale. However, the facial scars and biotic colors of Randall Ezno will change according to the choices you make.
Renegade choices will turn them red, and Paragon choices will leave them the traditional blue. Note: This mechanism has no impact on the Bonus Mission. Mass Effect: Andromeda abandoned the Morality System. Pathfinder Ryder's current conversation choices no longer determine future gameplay consequences.
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