Where is dwarven mine hidden mine




















While some orcs are able to perform basic smithing tasks, this tribe does not have any smith, and relies on plundered iron and steel tools. Orcs 8 Orcs NM are camping here. They will try to flee and warn the shaman in area He is sleeping, crouching on the dwarf-sized double bed.

He is automatically surprised if the orcs in area 4 are unaware of the intruders. A few rats 1d may be found here, but will flee if disturbed. The beverage contained in the tubs is mildly toxic for non-orcs: on a failed Constitution roll , it causes nausea -1 on all activities for 24 hours.

However, a ST vs Poison is also needed. Failure means some nasty hallucinogenic bacteria have gotten into the imbibers system, causing confusion as per the spell. Dwarves do not like pottery, considering it fragile, but find it expedient for everyday use as it can be produced easily.

Thus, dwarven pottery is rarely decorated. Kurest Hurgon was no exception, and little of value is found in this area. The oven is still functional.

Clumsy individuals searching the area may cut themselves on a failed Dexterity roll for 1d4 damage. A single orc Orc NM is sleeping here in a drunken stupor. It is now used by Targul for its ritual practices. It contains a ghoulish collection of bones, dessicated body parts, fetishes, and a large, stinking cauldron.

It is now used by the strongest orc of the tribe, Malgur Orc He lives here with his three concubines Orc NM. The treasure, which has a total value of 3, royals, is locked into two large chests.

Both are trapped ST vs Poison at -1 to avoid the lethal poison , and Malgur keeps the keys on his person at all times. Three Carrion Crawlers have taken residence here, preying on straying orcs, rats, and other vermin. High shelves hosted books and scrolls, but the room has been thoroughly ransacked by the orc witch doctors. However, on a difficult Loot roll, the PCs may find a scroll of protection from magic overlooked by then. This hall is designed to hold meetings large and small, and is furnished with heavily decorated stone benches.

Bas-reliefs on the upper part of the walls describe the daily work of the guild members. The area is now abandoned. Due to the high value of the materials, they employed two guardian obsidian golems , which are still operating. Raw and partially cut gems worth royals are found in the room. Left unattended, the chemicals stored here have degraded, and many are dangerous.

However, several are still useful and valuable. Overall, there are alchemical compounds worth 1, royals in the room, but failing a difficult Alchemy roll while searching the area activates an exploding trap, which attacks as a fireball 5d6 damage, roll vs Spells for half damage. The alchemical compounds are destroyed in the explosion. Four niches are still empty. Secret doors lead to areas used by the refugees, and a massive bronze door opens on the main temple area.

The door leading to the city is locked and barred from the temple side. Six dwarf warriors Dwarf 4 stand guard here. Two of them are armed with crossbows and battleaxes, the other two with sword and shield. The food is mostly dried fungi and meat, but it is sufficient for the hardy dwarven physiology.

Two dwarf clerics Dwarf Cleric 2 stand guard here. The items worth royals are still here, in a locked chest. They will serve to support six people for one month. There is also a sizable stock of potent dwarven mushroom liquor.

Drinking this distilled alcohol forces the imbiber to pass a ST vs Poison or become drunk for 2d4 hours. An anvil-shaped altar is also found here. The room is otherwise bare. Some mining instruments and a small cart are found here. It is littered with broken weapons and rusty armor pieces. It is impossible to excavate through them to reach the upper caverns. Iron ore litters the walls.

Traces of the rust monsters can be found with a successful Nature Lore roll. The information can be obtained with a difficult Tracking roll. The body is mouldy, as it is infested by a dusanu colony. The bones of the dead litter the floor.

A lesser banshee haunts the area, mourning the loss of the dwarven chieftain, the former leader of the Lhyrest clan. The Dwarven Mine hidden mine is a resource dungeon in the Dwarven Mine. It requires level 15 Dungeoneering to enter and awards Dungeoneering experience upon first entry. The dungeon contains a bank deposit box , 4 mithril ore rocks and 7 gold ore rocks. An extension to the resource dungeon was added with the release of the Daemonheim achievements.

It is accessible only to those who have earned the Daemonheim aura 3 from the Hard Daemonheim achievements. The extended area contains 4 phasmatite rocks. The entrance is at the southern end of the Dwarven Mine, near the underground entrance to the Mining Guild. The nearest point of access is in the north-east corner of Falador , by the Party Room. RuneScape Wiki Explore. Ranch Out of Time Primal feast.

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