Swtor how is it doing




















Bioware said they would monitor the changes and make adjustments if needed. I hope Bioware are reviewing it all and not only looking at one data set to support their changes. Do you want to be a better objective pvper? Mournblood For the first 7 years or so that I played this game, I spent most of my time doing PvP. Both in unranked, and ranked back when we had 8v8 ranked matches. I've posted guild videos, have authored guides and helped train guildmates, and I even joined a Republic PvP guild Cambodian Warpigs on my one and only Republic alt, who at the time was the main competition for my Empire guild Grim Determination.

Over the years, PvP in this game has steadily declined in terms of balance class balance and team balance , worsening team play which was primarily due to ranked refugees flooding into unranked and kill farming versus playing the objectives , degrading performance issues desynch, latency, etc.

It finally reached the point where continuing to PvP was driving me toward hating the game. So I stopped. I haven't PvP'd in this game in over two years, and it was the best decision I ever made. You might consider doing the same, and if you do, you might be pleasantly surprised how little you miss it and how much more you enjoy the game without it. Mourne , Founder.

Quote: Originally Posted by Mournblood. JackieKo Quote: Originally Posted by TrixxieTriss. Quote: Originally Posted by EllieAnne. There are no Victims, Only volunteers! I just wanted to expand on GSF, which was mentioned. I also started to play GSF instead of ranked due to the rewards of the fragments.

Gsf gives much more for the time invested and also gives a point for loss. I think thats why it draws more players than PVP. Quote: Originally Posted by JackieKo. Wanted to chime in and say the team is paying attention to and monitoring feedback.

To everyone in this thread, I also wanted to give a heads up that I will be moving this thread to the PvP sub-forum. In all honestly I can relate to this, no offence to the bioware team, but we see nothing but empty promises, you may not like it but thats the truth, there has been cases where I have many reports of players with poor behaviour and toxicity, all because they're nothing more but low lives who live in their mother basements.

My only solution is this, as a saying goes 'spare the rod spoil the child'. Uninstall ranked PVP from the game, permanently. As aside for SWTOR or any other games with competitive pvp, ranked has been proven to be the most toxic and the fastest ways to loose players.

So if want a steady community uninstall it, for let's be honest what really the reward for ranked? So if want a steady system and positive things for pvp here's what you do.

All rights reserved. The cutscenes really are like being in your own movie — and even better, a movie you get to make decisions in.

Every cutscene is fully voiced and animated, and the main class stories are exceptionally good. There have also been some major improvements to levelling since launch. When the game first came out, players were encouraged.. This often included doing fetch quests and side quests alongside the main storyline just to keep up. Now, these types of side quests are actually hidden from players by default. Instead, players are encouraged to do their main class storyline and the main planet storylines, which should give most players enough XP to progress without having to do any side quests.

These two types of main quests are marked with a giant purple icon to make them easier to distinguish from the optional exploratory quests. A little over levelled, much?

The game has introduced level syncing to planets, so you can earn experience even from quests that are far below your level. Even better, you get to keep all the abilities you would have by level This will allow you to make either a level 60 character that starts their story at the third expansion, Knights of the Fallen Empire, or a level 70 character, who starts their story right before the latest expansion, Onslaught.

The downside of this free token is that it will auto-complete some of the earlier storylines for you, most importantly being the well-liked class stories. There is a reason that many guilds progressing on Apex grab lockouts from players who cleared bosses earlier in the week, because skipping those bosses is more beneficial than re-clearing them. In the past, raid bosses had the value of top-end gear upgrades for players, so clearing farm bosses came with long term incentive and reward, now bosses are a one-and-done affair.

So yes, progression raiders should raid for the challenge and the achievement and not just the gear, but the truth is that it is gear that keeps raiders going into content after that initial challenge has been overcome. Dread Master Deloth Vyrr. Gyronamics I've been in NiM raids for most of swtor, half of it in 16m which has different challenges to raiding 8m. Many of the operations we ever did were about loot one way or another.

Even if it came down to gearing someones 5th alt vanguard we'd do the operations for it. Sure at the start of new content there would be a period of doing it for "first" or at least appearing on a list. After that it was something you did to max your gear, unavailable through lesser content.

Once people started completing their gear sets you'd see people not turning up anymore. People who stuck around after gear completion were obviously considered more valued guild members. At any rate this is usually where guild recruitment had to be stepped up to fill in people dropping out. Loot reasons have been comprehensively murdered.

You get BiS from doing the lowest level of content with zero organisation. You don't even get unique skinned gear anymore let alone the best stat gear from Master mode. Not only can you roleplay with your friends or guildmates, but the game also offers many opportunities to shape the stories as you see fit.

In , the game went to a free to play model, and with the release of Onslaught, that gave free players access to more of the game. Free players now have access to 60 levels, up from 50, up to the Shadow of Revan expansion, up from the vanilla game, and can now have access to 1 million credits, up from , for completely free players and , for preferred players.

And if new players want to see what comes after that, they only need to subscribe for 1 month to permanently unlock everything up to the current expansion, as well as all content to come with that expansion.

So is Star Wars the Old Republic worth playing in ? Star Wars: The Old Republic.. More from Star Wars Video Games. Streaming More Netflix News ». More Amazon News ». View all Streaming Sites. More Movie News ». More FS Movie News ».



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